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Author Topic: Colonial Marines - Escape Mode Trailer  (Read 3582 times)
Thedus
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Colonial Marines - Escape Mode Trailer
« on: October 06, 2012, 10:02:24 AM »

Here is a taste of the upcoming Colonial Marines multiplayer Escape Mode.  This is actual game play footage... and it looks fantastic!  Holy crap!  I actually downloaded this from PSN last night to see it in full HD (which I highly recommend doing, BTW - or XBox Live if you are on that system).  I can't wait for February 12!  If this lives up to the hype this could be the kind of ALIENS game I've always wanted.

...Go a head make some popcorn - this is going to be good.  Eating Popcorn

<a href="http://www.youtube.com/watch?v=Q7UBQouJBns" target="_blank">http://www.youtube.com/watch?v=Q7UBQouJBns</a>
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Re: Colonial Marines - Escape Mode Trailer
« Reply #1 on: October 06, 2012, 02:11:43 PM »

Why is everyone suddenly posting this all over Facebook again? This trailer came out weeks ago!

Looks really cool. Same exact thing from Left 4 Dead pretty much, but I'm definitely looking forward to it. Really wish it didn't have to come out during school as I hardly have any free time.

And it's kind of annoying to have Aliens constantly referred to trollishly as "Xenos."
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Re: Colonial Marines - Escape Mode Trailer
« Reply #2 on: October 06, 2012, 10:51:56 PM »

I can see it now...

We are all going to hate this game Tongue

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Re: Colonial Marines - Escape Mode Trailer
« Reply #3 on: October 06, 2012, 11:22:19 PM »

And it's kind of annoying to have Aliens constantly referred to trollishly as "Xenos."

I really don't see the problem with 'xenomorph' (or truncated as 'xeno'). When have you seen this word used when it didn't refer to these specific creatures? Fuck the etymology.
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Re: Colonial Marines - Escape Mode Trailer
« Reply #4 on: October 07, 2012, 02:02:25 AM »

Xenomorph is fine, but using "Xeno" is like Harry Knowles' interview on the Reservoir Dogs Blu-Ray where he calls the movie fucking "Rez Dogs." It makes me want to punch a baby.

This is a game that's a sequel to a movie that's 25 years old. The fanbase isn't a bunch of 13 year olds.
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Re: Colonial Marines - Escape Mode Trailer
« Reply #5 on: October 07, 2012, 05:10:16 PM »

The 'xeno' thing doesn't really bug me (no pun intended), but what does disappoint me is the need to create classes of alien. 'Warrior,' 'Lurker,' 'Spitter,' etc.  I wish we could have a game where they were just 'aliens' like they were in the films.

I get why they do it: each class has varying strengths and abilities to help mix up the game play and keep things fresh so games don't spiral down into more of the same with each play.  But the end result will be people applying the classes to the aliens in the films. ...Kind of like how we had 'Runner' applied to the beastie in ALIEN3 because of a game.

That aside - I'm still looking forward to this release.    Thumbs Up
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Re: Colonial Marines - Escape Mode Trailer
« Reply #6 on: October 08, 2012, 12:22:58 AM »

Yep. The need for stronger/more powerful or advanced classes of the things completely cheapens the original design and makes it seem boring and obsolete.  It's like beating your head off a brick wall in here
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Re: Colonial Marines - Escape Mode Trailer
« Reply #7 on: October 16, 2012, 08:22:31 AM »

Xenomorph is fine, but using "Xeno" is like Harry Knowles' interview on the Reservoir Dogs Blu-Ray where he calls the movie fucking "Rez Dogs." It makes me want to punch a baby.
I am actually with Hudson on this (even though I would phrase it differently, but I believe the idea behind it is the same  Cheesy ). "Xenos" is a Marine-developed derogatory term used for the noble species which deserves far more respect (also see sig Wink ) and is basically the same as "bug" which, well, bugs me equally (pun this time fully intended). And of course, it has no (and somebody correct me if I am tremendously and embarassingly mistaken) basis in the movie canon. (Basically you could also say it the way that I dislike the way Marines "play tough" and call the Aliens names while by right they should refer to them as "these things" with terror in their voices, as something alien, unknown and unpredictable).

The 'xeno' thing doesn't really bug me (no pun intended), but what does disappoint me is the need to create classes of alien. 'Warrior,' 'Lurker,' 'Spitter,' etc.  I wish we could have a game where they were just 'aliens' like they were in the films.

I get why they do it: each class has varying strengths and abilities to help mix up the game play and keep things fresh so games don't spiral down into more of the same with each play.  But the end result will be people applying the classes to the aliens in the films. ...Kind of like how we had 'Runner' applied to the beastie in ALIEN3 because of a game.
I don't think this would actually be the issue. The main reason being that you do not have any clear equivalent of "lurker" or "spitter" in the movies - not in the way those things look (I mean, you have a spitting alien in Resurrection, but he has no bowls of liquid attached to his head). What I'm afraid of is rather that if the game actually is successful (which would be of course overall positive), those names will stick in the future Alien canon. Maybe.

Yep. The need for stronger/more powerful or advanced classes of the things completely cheapens the original design and makes it seem boring and obsolete.  It's like beating your head off a brick wall in here
While I agree with that I really don't need to see rhino-aliens or whatever, I think this is mixing up two different things together. Making specialised classes for this mode of game is fine, in my opinion, it is even good - to have one alien type which is fast but weak, other which is strong but slow, etc, typical and absolutely normal - why not. They are still aliens. Even spitting acid is fine with me as a special ability of one kind - it does not "disturb believability" for me. What I find a bit unnecessary is why they have to look so differently. Maybe it's for gameplay reasons, for balance - every Alien can see that this Marine is holding a smartgun and that one just a pistol, but they probably needed Marines to be able to say in the same way "hey, watch out, that one spits".

Even though I would immediately downplay this argument with the fact that you are not supposed to have time to observe the Aliens and count their legs or other interesting things! They are supposed to jump at you from the shadows, and you should just fire really fast or die! (And that's still the better case.)

Personally, I have no problem with slight variants in the look - I think the AVP 2010 game did it well, there were a couple of these skins, which were all basically the "classic" types of Aliens. So why not to have the option to choose first your "class" (lurker, spitter, whatever) and then your look (which does not need to have some funny things on its head).
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Re: Colonial Marines - Escape Mode Trailer
« Reply #8 on: December 08, 2012, 04:52:03 PM »

I really wish this game would just come out already!  I'm getting antsy. Smiley
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